Millennium Cross
Spell Normal

Millennium Cross

  • Archetype:
  • Sennen

  • View:
  • 2401




Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Phantom Exodia Incarnate" from your Extra Deck, then shuffle any face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Level is 10 or higher, "Millennium" Monster Cards, and "Sengenjin", also you cannot Summon monsters for the rest of this turn (but you can Normal Set). After activation, shuffle this card into the Deck instead of sending it to the GY.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 9, 2026
45± 8/ 100
Power Score
Intrinsic 44
Deck 45

Millennium Cross — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 45 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Boss/End-board

Why it scores here

Millennium Cross converts a hand or field of five Forbidden One monsters into a Special Summon of The Phantom Exodia Incarnate from the Extra Deck, and it clears the opponent-facing board of the controller's own face-up monsters. Its value is almost entirely inside the Exodia engine: 58% of the sampled decks are Exodia and the card is near-universal there, but no combo boards were recorded, so the conversion score rests on text. The card is a Spell that shuffles itself back into the Deck, which earns some resource credit, but the requirement to show five specific monsters and the summon lock keep the score in the mid-40s. High deck count confirms accessibility inside one archetype, not general strength.

Axis scores

Axis Score Evidence
Accessibility 50 Needs five Forbidden One monsters across hand, Deck and field, which Exodia decks run in volume; 93 of 93 sampled decks run it, mostly at 3 copies (verified deck stat, inferred route reliability).
Combo & Conversion 72 Text gives a concrete route to Phantom Exodia Incarnate plus a field clear, but no combo boards or examples were supplied, so the conversion is text-only (inferred).
Resource Economy 50 Shuffling itself back to the Deck instead of the GY allows reuse, offset by the cost of showing five monsters and shuffling the controller's own monsters away (inferred from text).
Effect & Interaction 10 No opponent-facing negation, removal, or hand trap; the effect acts only on the controller's own board (verified from text).
Material Utility 15 A Spell with no body or material value of its own; it does not act as material (verified from text).
Resilience & Flexibility 40 Spell can be negated and is dead outside a Forbidden One board; the shuffle-back gives limited recurrence and the Exodia partner overlap is high (inferred, partly observed from partners).
Deck-Building Efficiency 30 Archetype-locked and dependent on five specific Forbidden One monsters plus the Phantom Exodia Incarnate, so it is a heavy restriction on the build (verified deck structure, inferred cost).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Boss/End-board. Intrinsic ≈ 44, Deck ≈ 45, Meta = provisional. Modifiers: Self-locking summon restriction (-3); Archetype-locked garnet requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a Forbidden One board into a Special Summon of The Phantom Exodia Incarnate from the Extra Deck.
  • Returns to the Deck instead of the GY, allowing reuse.
  • Live in the sampled Exodia decks at 3 copies in most lists.

Weaknesses

  • Requires five specific Forbidden One monsters before it does anything.
  • Blocks the controller's own Summons for the rest of the turn.
  • Gives no opponent interaction and no material value.

Counters / choke points

  • Negating the Spell itself stops the whole sequence.
  • Interrupts that remove the Forbidden One monsters before activation.

Best use

Combo enabler that converts a Forbidden One board into The Phantom Exodia Incarnate. Decks: Exodia. Suggested copies: 3.

Evidence & gaps

  • Verified: Spell text: five Forbidden One monsters shown, Special Summon of The Phantom Exodia Incarnate from the Extra Deck, face-up monster shuffle with exclusions, summon lock for the rest of the turn, shuffle-back instead of GY.; 93 of 93 sampled decks run it; 58.1% of decks are Exodia; 3 copies in 71 decks.
  • Observed: Top partners are Exodia pieces and Ash Blossom & Joyous Spring, co-appearing in 80%+ of decks.
  • Inferred: Route reliability depends on how often five Forbidden One monsters are live in hand or deck.; Shuffle-back gives reuse, offset by the summon lock and the garnet requirement.
  • Data gaps: No combos supplied: combo conversion is text-only inference. No guides supplied. No usage statistics (StatisticsCard) for inclusion trend across archetypes. No banlist token; assumed 3 copies (unlimited). The archetype field reads Sennen while the deck evidence is Exodia; the archetype label was not used for scoring.











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